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Ascension card game
Ascension card game











ascension card game

Mechana Constructs are noteworthy in that their Rune cost and Honor value are always equal, meaning all the most valuable cards in the game are Mechana Constructs.

ascension card game

Mechana is unique in that it is the only faction that produces specialized Runes-they can only be used to acquire Mechana Constructs.

ascension card game

Most Mechana cards are designed to work together, particularly with Constructs. Mechana: The cards of Hedron, Mechana cards focus on slowly assembling a powerful machine. Lifebound is also able to acquire cards to the top of their deck, instead of requiring the player to wait for them to cycle. Lifebound: The cards of Ogo, Lifebound cards focus on playing multiple Heroes in a single turn, generating Runes, and gaining Honor Tokens peacefully. Enlightened also has the only cards that let a player acquire new cards directly to their hand, instead of requiring them to cycle. The primary resources of the game are Runes, which are used to buy cards, and Power, which is used to kill monsters.Įnlightened: The cards of Arha, Enlightened cards focus drawing cards, improving your existing cards, defeating monsters in a single shot, and sculpting the Center Row to your advantage. On each player's turn, he or she may take any actions he or she can afford-there are no limits or other requirements on how many actions can be made in a turn. It also sports an unusually fluid turn structure. Ascension differentiates itself from other games in the genre in that there are also monsters to fight to award Honor Tokens. Like most deckbuilding games, each player starts with an equal deck composed of the worst cards in the game, and must "acquire" (buy) new cards over the course of the game to improve their deck these cards are broken down into Heroes (which take effect immediately when played and are discarded at the end of the turn) and Constructs (which take effect once per turn and stay in play until an effect discards them). Gameplay revolves around building the deck worth the most Honor (victory points). Vigil is composed of four realms: Arha, Hedron, Ogo, and the Void, which band together against Samael's endless wave of monsters. Plenty of new ideas in a game that hasn’t stopped expanding.The story is somewhat nebulous, but involves the mad god Samael, and later his successor Kythis, threatening the world of Vigil. Gift of the Elements is also adding two new mechanics to the game Infest allows you to force your opponent to draw useless Monsters instead of their strong cards, and Empower allow you to banish a player card when you acquire it, the first time that the game allows you to banish a played card. The expansion is also bringing back Transform events aren’t considered to be in the center row this time around, so you’ll have to pay the transform cost to acquire them. The new Events will be more impactful than the original ones. Events have an immediate impact on all players the moment they’re revealed in the center row. The first one is Events, first introduced all the way back in Storm of Souls. Gift of the Elements is a gift of sorts to fans of the game because it brings back the two most-requested game mechanics from earlier expansions. Even though the announcement is for the physical version of the expansion, all Ascension‘s expansions end up in the digital version of the game too. Ascension (Free) is one of the best deckbuilding games on the App Store, and a game I’ve personally played for many, many hours, and now it’s getting ready to get another expansion called Gift of the Elements.













Ascension card game